Last edited by Weierstrass; February 18, at PM. Reason: Update. September 19, , PM 2. Re: Total Strategy Mod. Originally Posted by Weierstrass. Possible feature: Dynamic cap. Not yet tested but i think that it's possible to set recruiment to cap to each new building you make. My Mod:. September 19, , PM 3. September 19, , PM 4.
Re: Total Strategy Mod Thank you guys. September 20, , AM 5. September 20, , AM 6. Re: Total Strategy Mod In this mod faster than a forzed ashigaru routing? September 20, , PM 7.
My Suggestions:. September 20, , PM 8. Re: Total Strategy Mod Well if you want you could help me? Frodo is also helping. September 21, , AM 9. October 11, , PM Re: Total Strategy Mod Yeah i'm aware about that.. I'll try to make simple path, if not it will be almost imposible for the ai to make them.. Re: Total Strategy Mod Katana ashigaru tier one.. Samurais are done, but monks, heroes and special not. Also the units have no balance yet and buldings even less.
October 12, , AM Re: Total Strategy Mod Well Weierstrass, have you see the mettle blade concept who used province,as region requirement? This job is require a lot energy to finish it.
But if you can put it into your mods, then i must say salute for your effort Sir, No one able to do this not because they dont know but because they dont think have the guts to see it done including me. Re: Total Strategy Mod hmm, but why would i use the 2 systems? I mean, which would be the benefit? If i have the building in any province and that province i'll be able to recruit that unit. If i have the building or the province not His province is technically worse than yours. The only thing that's good about is it is productive with x2 Province Lands wealth.
You're going to need him later and his province has Medium wealth so he builds his army quicker than others. Congratulations you now have a small trade income boost to offset the extra unit upkeep, full sight on his province and a connection between the north and south coasts of western Japan. Time to move on. Two new targets Next turns: March your army toward the southern coast, meeting up with the Katana Ashigaru. Declare war on the Osaki clan when you have to enter their land.
Here's the point where it stops being simple. The grace period for AI recruiting and building is over and behaviour is going to vary between games. As of Version 3 of MoS there are normal and harsh seasons to be mindful of.
Those new targets are the two closest coastal provinces. Miyagi: Osaki Clan - Extremely high wealth. This place is going to be your early money maker. Isawa: Tamura Clan - Medium in wealth and it has a Port. The main reason you want this is because it has an Iron Mine. One more of the three core construction resources Wood, Iron, Stone. If dealing with the Okita takes too long or you have heavy casualties your early units might not be enough.
When you have enough money, start a recruitment of the Naginata Yamabushi unique unit from your home province. It will take 3 turns and has a low troop count but it has very high base stats and the ever reliable Resistant Morale trait, if no special abilities. It's a potent all-rounder unit you're going to want. Siege the Osaki They might have 1 or 2 new units by this point and they get a Tier 1 Garrison but that doesn't matter as your army is pretty substantial and has 3 Generals.
Which means 3 Inspires, 3 Rallies and 2 heavy sword cavalry units you can use to flank with minimal risk. After the stat adjustments in MoS, siege attacks are things to be avoided unless they have minimal ranged units or you have artillery or guns with their superior piercing and slight range advantage. In my MoS Version 2 Date game they sallied and it was a simple fight. In my current Version 3 game they did not. The siege starve times are much longer now with a 12 turn year.
If they stay inside the walls then you'll have to plan ahead for when the Tamura have a larger force. Waiting Game The Tamura are your priority but you'll have to be mindful of the Oshika Clan up the coast from the Okita who you are besieging.
Both will have more time to recruit if you get stuck in an extended siege. I'm not a fan of Draft Ashigaru units. Their morale is terrible and the larger unit size only means they can get attacked by more enemies at once. Katana units have an inherent bonus against other infantry which means they are the most reliable of the Draft units provided you protect them from cavalry.
While Draft Yumi don't have to worry about their awful morale because they are only there to sit back and shoot. While waiting on the siege recruit a draft unit or two. Base it on how your income is going vs the potential upkeep cost I went with x2 Yumi and 1x Katana. When units are ready march them towards your main army.
Home is kind of boring Date's home province of Okitama is an inland, medium wealth province with some unique monk units. Even with the Dewa Sanzan temple it's just ordinary. Early on you're not going to be building anything there. Don't bother. Your money should be going to more important things. When you do eventually have the money to spare consider using it as a Strategic Resource location. It's not special as a recruitment location outside of the Yamabushi of which you can only recruit one of each.
Make use of that Productive x2 modifier and build one of the more wealth heavy resource buildings. I suggest you go for the following setup.
You're going to want a Military Academy somewhere for the clan wide bonuses and the Silk and Washi Paper resources are necessary for certain specialist buildings. It's a highly defensible province and a good place to put those things. Striking Gold As the hold-out count on the Osaki clan's castle drops they will likely sally out to attack you after turns.
During this waiting time the Mogami will finish building their army up and will march to join you in your war. Vassals will always join you in wars, even if you aren't the one who starts it.
In my game the Mogami and my new recruits weren't close enough to help before the Osaki sallied. Didn't need them though. Like I said it's a simple fight and you have the advantage. Even on the defense try to set yourself up in a position where you can charge down a slope, out of trees or over a rise. Set up somewhere that reduces the effectiveness of the ranged units or use your own to soak fire.
Get them to come as close as possible. If you manage to blitz the Osaki clan during their turn on the sally then you get to walk in to their castle, get a turn of replenishment and deal zero damage to facilities. You'll want to declare war against the Tamura immediately and march out from Miyagi towards them. Otherwise the Mogami will turn around back home and you'll waste time and a valuable opportunity to have them support you. You'll also want to keep an eye on whether or not the Tamura are upgrading their castle.
The bigger garrison is something you don't want to have to deal with this early. In my game they had already started. Winter is coming I'm sorry I'll stop Depending on how long everything took up to this point it might be winter. Or just becoming winter. If you're super lucky then during Mogami's turn he'll move far enough to be in assist range straight away.
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For the ones who played the Sengoku version this is going to be much faster with less grinding I think. Also it has been made in a way that reduce buggs and crashing a lot, being much more stable. The mod itself it's based around spliting every region in: Main settlement: Here you have an upgradable castle and your main recruitment position Farms: A good income and population control aura Ports: Great for trading as always plus industries bonuses The whole buildings chains have changed to increase diversity.
Some historical buildings has been implemented. The battle balance gives longer battles for a more tactical experience. As expected new units were made for this mod. Towers works Flaming arrows replaced with Arch Volley Added wedge formation to hatamoto and diamond formation to bodyguard Note I had to use the original towers buildings, which was not what I wanted.
As they were attached to the original tech tree I had to reintroduce two techs the only trouble is the last one that feels weird as it has two bonuses.
Also the mod now starts from matchlock towers. Delete user script from the creative assembly folder in app data roamming. New port map might present some small AI issues like units stopping for a moment. Popular Discussions View All 4. The port maps seem to be consistently causing a freeze about half way through the battle. No idea what specifically could be causing it. Grand Admiral Thrawn 11 Sep am.
Is there a wiki for this mod?
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