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The Archangel kills off his old enemies as he goes on, yet the human dynasty of Griffons is highly underestimated. A war breaks out, and humans win. The Duke is killed, and the children set out on a quest to find out who possessed the mind of the killer. The game's formula does not deteriorate much from the previous installments of the series.

It still is a hero-oriented turn-based game. The players can join a faction, each of which has several heroes, different units that can be upgraded. The players can buy property in the game.

Every property will become a part of the player's own kingdom. Not only it is used for overviewing your possessions, but the kingdom is also known as the part of the map that the player has under their control. It is essential to keep an eye out on the wellbeing of your citizens, as each property produces items for your army and resources for progressing further into the game.

You can choose any of the faction and expect the same quality of detailed creatures from all of them. All of them have different style themes for their buildings as well as creatures which differentiates them from each other. There are also neutral creatures, buildings and other elements of the game which get the same treatment and are very detailed.

The maps are very well prepared and give a sense of exploration to anyone playing the game from exploring the forests, plains to inferno depths. There are different resources like coal, gold, wood and crystals but collecting them is fun as they will be placed in new and different locations. Various buildings will offer you many various perks like extra attributes for your heroes, mines for resources, view of the land at greater distances.

The capturing process of the mines has been changed in this game now instead of just going in and controlling the mine you will need to control the surrounding area as well, meaning you will have to fight and clear the area before you can capture the mine. This new gameplay element of controlling the areas surrounding the mines makes better sense than just controlling the mines on their own.

Though you may capture the mines and areas around it but the enemy can attack at any time and disrupt your production. You will need all the abilities that you can get in order to defeat your enemies and capture towns. The skill tree has been revamped and much more accessible now. As your hero earns skills points the abilities of magic and might get unlocked. Plagued by horrible memories of the Elder Wars, he plots to recover his powers and take control of Ashan while destroying both Faceless and Demons in a series of carefully orchestrated attacks and betrayals.

He underestimates, however, the power of the all-too-human Griffin dynasty. Start Playing After Installation. Might And Magic 6 The destiny of these Griffin heroes will be determined by our players.



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