So the NPCs can't be that clever. But what about the blood? Count Duckula aside, haemoglobin has always featured prominently in vamp escapades and Bloodlines is no exception. Humans are cattle," explains Leonard, but they are also to be feared and respected as there are so many of them compared to the vampires. But you'll need to feed on NPCs to get blood to power your disciplines.
If you don't, the NPC will run away screaming or attack you, depending on their Al. Either way, a successful conquest will give you plenty of juice to let rip with your powers round the next corner. Unfortunately there's a price to pay for this arterial promiscuity, if you completely drain a victim of their life juice or run around gunning down innocent bystanders then you will lose humanity points. If you stray too far away from what is morally human, you are more likely to reach a point of 'frenzy' - absolute bloodlust.
In contrast, because of the open nature of the game, you can go against vampiric convention and do nice things to people bake cakes, heal sick puppies, buy fags for teens loitering outside newsagents.
That kind of thing. If your humanity points start getting low then there'll be less speech options available to you and even the most sophisticated of Toreadors will start grunting, scratching their arse and gesticulating in a brutish manner. In the past. Troika bods have proved to be absolute masters of character-dependent branching dialogue, above all in the myriad of sprawling conversations found in Fallout and Fallout 2, so dialogue in Bloodlines promises to be something pretty special.
NPCs will react to your clan, your reputation and if on a previous visit you caved in their cousin's head with an iron bar then the chances are they wont be hugely receptive to you. In turn, you'll respond through dialogue options dependant on your clan's attributes and skills, your humanity rating, the way in which you distributed your character points at the start of the game and, if you did jam an iron bar into someone's brain cavity earlier, the naughty things you've been up to during the game.
Some of your lines appear in different colours and fonts," adds Leonard. This signifies that it's a line that uses one of your powers or feats. In most cases a quick 'please' or 'thank you' would probably suffice, but I suppose the undead aren't exactly famed for their courtesy. Making a hugely complex genre crossover title like Vampire: The Masquerade -Bloodlines is a hard task. There is no doubt Leonard and his buddies are juggling a lot of balls dialogue, combat, Al.
But Troika have all the right tools; they've got the most astounding engine in PC gaming history, they've got the rich backdrop of the White Wolf universe, they've got a team of established RPG gods and, well, they've got vampires which are always cool. Apart from when they're crowbarred into The Matrix. Bloodlines is set to be 60 hours of gaming genius that's going to make standing in graveyards at midnight and looking pissed off a fun and trendy activity. We can't wait. Purring sweetly in the background of Bloodlines lies the Source engine, purveyor of graphical genius to Half-Life 2.
With its remarkable facial animation, DirectX 9 effects and a new lighting system devised by Troika, Bloodlines looks set to be one of the most graphically stunning RPGs ever. Above and beyond this, however, is a modified Havok 2 physics engine that looks to be so good it'll make your head bleed. If your vampire is strong enough, you'll be able to interact with the environment like never before - shifting crates, lifting small cars and generally making your presence felt.
Meanwhile we shouldn't forget, as Leonard Boyarsky, joint CEO of Troica, himself points out, that physics objects blow apart real neat. They sure do. For years mortal propaganda has been chipping away at us, hoodwinking us into balieving that it's not much fun being a empire. Damned lies! Well, maybe not, but you can be ur dead and still be hip, and Vampire: The Masquerade -Bloodlines is going to show you how.
Put simply, if this til manages to pull off what it promises than the RPG world will be set on fire. It's still early days, but Bloodlines looks set tc intricately meld the traits of the traditic nal RPG with the intense shootery of the FPS. Stuff like experience points, character groups, quests and NPC inters ction are still here, but so is an arse lai of weapons that covers knives, submachine guns, flamethrowers and 'stakeguns'.
If you add to the mix your 12 different vampire powers supernatural speed, invisibility, mind control, superhuman strength and the like , then it becomes clear that we are looking at what might be described as a Deus Ex with pointy teeth. And it uses Half-Life's Source Engine.
Excited yet? So how does it work? We caught up with Troika bigwig Leonard Boyarsky and producer Thaine Lyman, and they told us all about it. For example, a Toreador clan member is suave and seductive - an Anne Rice style vampire - while the Nosferatu is a hideous beast stalking in the shadows. Each of these has multiple conflict areas associated with it. The player interacts with NPCs, receives quests and buys equipment in the safe areas of each hub before moving out to the action.
From what Zone has seen, the environments that you'll be battling through are vast and wide-ranging, covering all the grubby aspects of the seedy American underground: nightclubs, dodgy hotels, Hollywood Mansions and the more traditional gothic caverns and graveyards.
What's more, these environments and the myriad characters that you meet in them will react to you according to the choices you make, your clan, your abilities and the reputation that you've developed through your mis deeds.
So if you've recently sucked the plasma out of someone's virgin younger sister, they are unlikely to welcome you with open arms let alone open veins. And of course, throbbing beautifully in the background, lies the Source Engine. When a character gets angry at you, you know it. When they're happy with you, you know it.
When they want to make you dinner, you know it. If Fallout is anything to go by, Troika is pretty much the best in the business when it comes to NPC chitchat. Armed with this technology we could be in for encounters and characters that are so immersive you won't be able to tell the difference between playing the game and going down the shops for a pint of milk or a quart of type A-positive. By their own admission, the strong team behind Bloodlines found that "using somebody else's engine is like jumping into a cold pool.
In most previous role-players, original designs and visions have had to be compressed into characters with pixels for faces, with even main characters being scrunched up into 2in-high models. These days every fold, wrinkle and zit in the artwork can find their way to someone's face, and the team is clearly enjoying the freedom that this affords. The visuals may not match those we've seen in Half-Life 2, but they're still out of this world.
We added our own lighting system too, because a game that takes place at night has very different demands from a game that plays out during daylight. We had to incorporate a lot more shadows and moody lighting. So there is almost a film quality to it. Those of you with above-average memory will be aware that it wasn't always like this. V:tM - Redemption was an isometric party-based affair that started its story back in the dark ages: it was old school that's old school with a beard rather than a tub of drugs and a whistle.
So why the sudden shift in gears? The stats affect the gameplay, but the player is the one who is actually responsible. This is clearly a far cry from the games in which you click on a beasty and back while your character cleaves mea from its ribcage. They'll search you out. They'll throw things at you. We used a lot of the Half-Life 2 combat Al, and a lot of their scripted stuff, but we had to add a lot of the RPG-specific stuff ourselves.
There are multiple ways to get through our game, so we have to accommodate the fact that the player can have different experiences getting to a certain area. If you've seen the E3 Bloodlines video you'll have noticed that it has a number of similarities with what we've seen of its ginger, radioactive step-brother, Half-Life 2. One notable scene has a monster picking up corpses and lobbing them at you, while elsewhere the physics engine shows off with an enthusiastic jiggle of an NPC's over-sized breasts.
Bloodlines will also have extensive Modding capabilities and epic vampire vs vampire hunter multiplayer battles. For us, Bloodlines carries with it big expectations. The right people are making the right game with the right source material. They are also using the most incredible game engine ever made. The colour of next season is undoubtedly going to be black. No Game has ever come close to recreating the feeling of playing Deus Ex - no game has even come within a bio-modded sniff.
The first time we saw Bloodlines though, well we wondered if it was possible Some among our number have expressed doubts on exactly how free-form the final game will be, while others have wondered whether the stat-spliced combat is going to be fulfilling enough. However, we still have faith that this is going to be special. Plus, there are powers that let you boil an enemy's blood until they explode, or conjure up a giant spectral wolf to disembowel your fellow vampires. All of which means there's still a hell of a lot to hope for, even if it must have been a task and a half for isometric-roleplayer stalwarts Troika to stretch themselves into shooter territory.
What is certain though, is that there's going to be more swearing, blood-letting and mammoth breasts on show than we've seen in many a month. And for that, at least, we're very glad And what a sense of humour too The amputation-fetishist attacking you with a severed mannequin limb; the Evil Dead mini-game in the graveyard; the werewolf, golem and Chinese-monster scenes where you realise you're not the nastiest thing this world has to offer; the four-way split-ending; the crazy combat and the multiple paths through every level; the enormously varied character classes; the endless moral and political content expressed through the exposition of the world.
This is Deus Ex with vampires, and each time you play it rewards you. It was rushed out on the same day as Half-Life 2 was released! Duh, Activision! Also, developers Troika were shut down on the same day, so patches were left to the fans. Which was a problem because you couldn't finish the released version, due to a bug halfway through the game. The old hotel in Santa Monica. This turns out to be a near-perfect in-game version of The Shining, full of poltergeists, kids' toys and a flashback that ends with you running through flames and plummeting through the vanishing ghostly floor of the hotel.
Steve: "It's got that one with the big tits who looks like Britney Spears in it! The reason that Vampire: The Masquerade Bloodlines is picking up a lot of steam despite being 15 years old is quite simple. First of all, this is a real classic of an RPG, but also there is a sequel due out rather soon and that has got many people wondering what all the fuss is about.
When Vampire: The Masquerade Bloodlines was first released in part of what really made this stand out was the setting. They went for a modern-day Los Angeles for the game and I think that is really cool. I got very invested in the story and I am sure you will do. Basically, you create your vampire who is given eternal life, but you have to serve Prince Lacroix.
The story is full of all kinds of excitement. This is the first of four chapters and ends with a tense cliff-hanger; you'll definitely want to read. The objective is extremely easy: find clues and escape alive without laying eyes on your assailant, who most likely will be a giant, purple creature that slowly creeps across the screen. It doesn't ma. Stronghold 2 is an online real-time strategy PC game released in April where the gamer forms a powerful stronghold in Medieval times against the hordes of undead inhabitants.
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Stronghold 2 Stronghold 2 is an online real-time strategy PC game released in April where the gamer forms a powerful stronghold in Medieval times against the hordes of undead inhabitants.
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